I am also currently working on a 3d game using babylonJS, but I am really struggling with implementing a smooth jump mechanic... The feeling of yours is amazing, could you give me a quick overview of how you worked through it ?
I like the ambience and visual identity of the game! The control of the camera is a bit frustrating though (really slow, and it looks weird to me that, when performing a complete rotation, it won't follow the whole circle but taking the shortest path).
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Hello !
Great game, love the atmosphere !
I am also currently working on a 3d game using babylonJS, but I am really struggling with implementing a smooth jump mechanic... The feeling of yours is amazing, could you give me a quick overview of how you worked through it ?
Thanks a lot and good luck !
Thank you for enjoying my game.
Regarding character jumping, I implemented a new Havok physics engine and wrote a separate character control system.
I like the ambience and visual identity of the game! The control of the camera is a bit frustrating though (really slow, and it looks weird to me that, when performing a complete rotation, it won't follow the whole circle but taking the shortest path).
It's a great game anyway!
Thank you very much for raising the question about the mouse input operation.
I have spent some time updating the new input logic, and it should now fix the issue.
Much appreciated.